GTA 6 Map Size vs Other Open-World Games

How does the State of Leonida (~180 km²) measure up against gaming's largest sandbox maps? We benchmark square kilometers, traversal speeds, and the crucial difference between empty terrain and Leonida's 700+ enterable structures.

Leonida Landmass
~180 km²
~70 Square Miles
Estimated
Scale vs GTA V
2.5× – 3.5×
vs ~49 km² LS Land
Estimated
Scale vs RDR2
~2.4×
vs ~75 km² Frontier
Verified
Enterable Interiors
700+
Industry Record Density
Observed
// interactive matchup tool

Head-to-Head Scale Matchup

Benchmark Baseline Estimated

GTA VI — State of Leonida

Rockstar Games • 2026
Total Landmass
~180 km²
~69.5 mi²
Interiors
700+
Enterable buildings
Supercar Cross
~14.5 min
Coast-to-coast
Architectural Profile: Dense metropolitan Vice City, suburban sprawl, expansive mangrove wetlands (Grassrivers), archipelago islands (Keys), and Mount Kalaga highlands. Engineered with full vertical multi-story interiors and zero loading screens.
Challenger Sandbox In-Game Verified

Just Cause 4 (Solis)

Avalanche Studios • 2018
Total Landmass
1,024 km²
395.4 mi²
Interiors
<15
Sparse
Traverse Time
28.0 min
Vehicular cross
Relative Landmass vs GTA VI 568.9% of Leonida
Enormous landmass built primarily for wingsuit and jet traversal. Vast majority of land is uninhabited procedural rainforest and impassable mountain cliffs.
// landmass index

Open-World Landmass Scale Chart

Square kilometers compared side-by-side. Notice how landmass does not correlate directly with playable interior square footage or active simulation density.

GTA VI: State of Leonida Estimated 180 km²
180 km²
Just Cause 4 (Solis) In-Game Verified 1024 km²
1024 km²
The Crew Motorfest (Oahu) In-Game Verified 600 km²
600 km²
Forza Horizon 5 (Mexico) In-Game Verified 107 km²
107 km²
Zelda: Tears of the Kingdom In-Game Verified 130 km²
130 km²
Crimson Desert (Pywel) Estimated 120 km²
120 km²
Far Cry 6 (Yara) In-Game Verified 88 km²
88 km²
Elden Ring (The Lands Between) In-Game Verified 79 km²
79 km²
Cyberpunk 2077 (Night City + Badlands) In-Game Verified 75 km²
75 km²
Red Dead Redemption 2 In-Game Verified 75 km²
75 km²
The Witcher 3: Wild Hunt In-Game Verified 65 km²
65 km²
GTA V: Los Santos & Blaine County In-Game Verified 81 km²
81 km²
The Elder Scrolls V: Skyrim In-Game Verified 37 km²
37 km²
GTA: San Andreas (2004) In-Game Verified 36 km²
36 km²
// map comparison

The Scale Paradox: Why Raw Square Kilometers Mislead

Game marketing often hypes huge map sizes in square kilometers. But bigger isn't always better: massive empty maps often feel lonely and hollow compared to dense, lively worlds.

01

Empty Wilderness vs Detailed Cities

Games like Just Cause 4 (1,024 km²) achieve astronomical scales by generating vast swaths of procedural rainforest canopy, barren mountain ridges, and unpopulated water. A single high-density urban block in Vice City contains more individual physical assets and AI routines than 50 square kilometers of Solis jungle.

02

The 700+ Enterable Interior Multiplier

In GTA V, over 95% of city storefronts were solid locked meshes. GTA 6 breaks industry precedent with an estimated 700+ enterable structures — including pawn shops, clubs, apartment complexes, laundromats, and superstores. This creates thousands of square meters of playable vertical interior volume that 2D horizontal map measurements fail to quantify.

03

Traversal Velocity & Perceived Scale

World perception is governed by traversal speed. In Red Dead Redemption 2 (75 km²), riding a horse at 25 mph makes the world feel gigantic (20-minute crossing). In contrast, supercars in GTA travel at 130–150 mph and jet aircraft reach 300+ mph. Leonida requires a ~180 km² footprint precisely to maintain a 15-minute cross-map driving commitment.

// traversal velocity index

Coast-to-Coast Traversal Time Benchmark

Calculated diagonal corner-to-corner traversal times under standard in-game navigation conditions.

Game / Setting Landmass Area Vehicle Crossing Flight Crossing Foot Crossing Enterable Density Evidence
GTA VI: State of Leonida Baseline 180 km² ~14.5 min ~3.8 min ~4.2 hrs 700+ Enterable Buildings Estimated
Just Cause 4 (Solis) 1024 km² ~28 min ~5.5 min ~11.2 hrs <15 Accessible Shacks In-Game Verified
The Crew Motorfest (Oahu) 600 km² ~18.2 min ~4.2 min ~8.5 hrs None (Event Hubs Only) In-Game Verified
Forza Horizon 5 (Mexico) 107 km² ~7.5 min ~2.1 min ~3.2 hrs None (Festival Outposts) In-Game Verified
Zelda: Tears of the Kingdom 130 km² ~16 min ~6.2 min ~5.8 hrs 150+ Shrines & Caves In-Game Verified
Crimson Desert (Pywel) 120 km² ~22 min ~5.8 min ~6.4 hrs Castle Keeps & Taverns Estimated
Far Cry 6 (Yara) 88 km² ~11.5 min ~3.1 min ~3.8 hrs Military Checkpoints, FND Bases In-Game Verified
Elden Ring (The Lands Between) 79 km² ~14 min ~4.5 min ~4.8 hrs Legacy Dungeons, Catacombs, Siofra River In-Game Verified
Cyberpunk 2077 (Night City + Badlands) 75 km² ~8.5 min ~2.2 min ~2.9 hrs Megabuildings, Clubs, Ripperdocs (~120) In-Game Verified
Red Dead Redemption 2 75 km² ~19.5 min ~4.1 min ~5.2 hrs Saloon, Cabins, Homesteads, Bank Vaults (~160) In-Game Verified
The Witcher 3: Wild Hunt 65 km² ~16 min ~3.9 min ~4.5 hrs Villages, Castles, Taverns, Crypts In-Game Verified
GTA V: Los Santos & Blaine County 81 km² ~6.2 min ~1.8 min ~2.4 hrs <100 Accessible Buildings In-Game Verified
The Elder Scrolls V: Skyrim 37 km² ~9.8 min ~2.8 min ~3.1 hrs 300+ Load-Door Dungeons & Holds In-Game Verified
GTA: San Andreas (2004) 36 km² ~4.1 min ~1.2 min ~1.8 hrs Interiors stored in hidden sky world In-Game Verified